Field systems
A real-time particle orchestration system for immersive environmental simulation
Built to handle tens of millions of particles simultaneously, this system was designed from the ground up for scale, layering multiple animation species across configurable spatial formations, each with independent controls for density, timing, and appearance. Complex motion is baked directly into the rendering pipeline, enabling fluid, real-time animation at any scale, from natural phenomena to abstract forms and everything in between.
Sound sits at the heart of the experience rather than the edge of it, spatialised audio responds dynamically to animation state, with tunable wave profiles, note frequencies, and decay curves that make every interaction feel embodied. The system is as much an instrument as it is a renderer: built to be performed, composed, and pushed into territory where the boundary between visual and sonic dissolves.